Motion Capture

Disguise, Move.AI Release Invisible Motion Capture

Mon, 06/05/2023 - 09:07 -- Nick Dager

Invisible — a complete technology bundle for real-time marker-less motion capture developed by disguise in partnership with Move.ai – is available now. By removing the need for markers, wearable suits, and long calibration setups, Invisible allows anyone to easily mirror their movements onto a character rig within disguise’s Designer software, all in real time.

Shooting Avatar: The Way of Water

Mon, 12/19/2022 - 09:59 -- Nick Dager

For Avatar: The Way of Water, a new cinematic journey from 20th Century Studios and Lightstorm Entertainment, Academy Award-winning filmmaker James Cameron and his team developed new filmmaking technology to capture the actors’ performances underwater—something that had never been done before in the history of cinema. “The key to it was to actually shoot underwater and at the surface of the water so people were swimming properly, getting out of the water properly, diving in properly,” Cameron says. “It looks real because the motion was real. And the emotion was real.”

Rokoko Introduces Smartgloves

Wed, 09/16/2020 - 11:53 -- Nick Dager

Award-winning motion capture creator Rokoko has instroduced Smartgloves, a hand and finger tracking solution that captures every nuance of a hand in the most affordable way possible. Durable enough for fight scenes, but precise enough for individual fingers, Smartgloves can capture the full spectrum of an actor’s hand performance, giving VFX, VR, game dev and digital artists a faster way to create better characters, and one less thing to animate.

Creating the Worlds of Ready Player One

Wed, 04/04/2018 - 11:41 -- Nick Dager

Steven Spielberg’s Ready Player One features two separate worlds. Each features very different realities and each required a different approach to filming. One depicts a fractured, dystopian future, while the other is filled with infinite possibilities. To help create this, Audiomotion, in collaboration with Digital Doman, relied on Vicon optical systems.

MoCap Makes Maz Kanata Go

Tue, 01/30/2018 - 12:44 -- Nick Dager

In a pivotal moment in Lucasfilm’s Star Wars: The Last Jedi, the CGI character Maz Kanata, played by Oscar-winner Lupita Nyong’o, shows up just in time to give the Rebels a vital piece of information. Although Maz’s appearance is brief, the complex shoot involved creating a temporary, studio-grade motion capture stage inside the famed Pinewood Studios. To complete this task, Lucasfilm turned to Audiomotion and its Vicon system.

Animating a Singular Kiss

Tue, 01/30/2018 - 12:26 -- Nick Dager

What began as an indie mobile game in 2014, Five Nights At Freddy’s has grown into a multimedia franchise with multiple games, novel adaptations and a feature film currently in progress. The series is produced by Kiev, Ukraine-based GoldenLane Studio. One particularly challenging scene for GoldenLane co-founder Roman Maltsev was playing two characters named Zoe and Ellis that kiss.

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Creating the Trash Mesa

Wed, 11/08/2017 - 11:07 -- Nick Dager

A crash landing, a bruised hero, a crowd about to swarm. For Montreal post house Framestore, Blade Runner 2049’s thrilling Trash Mesa attack sequence had all the elements of a classic set piece, it only needed its band of scavengers. With two days to prep, Framestore turned to Vicon motion capture products and a live link that helped two production teams make crucial decisions, five time zones away.

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