Deluxe, the global provider of digital and cloud-based services to the world’s leading content production studios and distributors, has formed a new division, Deluxe Events, to provide content mastering, localization, and distribution for physical, virtual, and hybrid experiences.
The selection is complete for the Virtual Reality works of the 78th Venice International Film Festival. The Venice VR Expanded will again be held online September 1-19. From September 1-11 the Venice VR Expanded Program will be available on site for accredited festival guests, at the VR Gallery in the Palazzo del Casinò (Lido di Venezia), Sala Amici, upon reservation.
A new digital platform with the working title Cinnovate has secured € 380.000 funding through the European Union programme Cinemas as Innovation Hubs for Local Communities. The effort’s partners include four of Europe’s leading arthouse cinema networks – Folkets Hus och Parker, Folkets Bio (both from Sweden), Access Cinema (Ireland) and Art kino mreža Slovenije (Slowenia) – that together count 308 screens in three territories and will be coordinated by Cologne-based video-on-demand and digital distribution experts Rushlake Media and independent consultant Jan Runge. Additional content and network partners are the Event Cinema Association (United Kingdom), Spielfabrique (Germany) and IMZ International Music + Media Centre (Austria).
Filmmaker and explorer Michael Muller has made what he believes is a first-of-kind underwater virtual reality project featuring nine episodic short films. The series, entitled Into the Now, offers a revolutionary, stereoscopic virtual-reality experience that explores the most spectacular events in marine life, what Muller calls "the holy grail of diving.”
Ymagis Group today announced the successful launch of its third Illucity virtual reality park, in Brest, France. Following the popular Paris-La Villette and Marseille locations, Illucity Brest opened its doors at the Ateliers des Capucins on June 24.
Radiant Images, a subsidiary of Hawkeye Systems, has introduced Meridian, an innovative light field capture system that aims to push the next evolution of immersive content creation and filmmaking. The company says the Meridian represents the Holy Grail for content: photographic 6DoF or six degrees of freedom.
European cinema services provider CinemaNext has installed its first Illucity Corner virtual reality system for cinema exhibitors at Belgium’s Kinepolis Liège cinema. The opening comes one year after the launch of the Illucity adventure park in Paris, the first VR location based entertainment center of its kind.
Now preparing for its 11th edition, the DTLA Film Festival, downtown Los Angeles’ largest film-TV event, has announced a call for entries for 360º/VR/MR films for a new sidebar of immersive content, running concurrent with the rest of the festival, October 23-27. Submissions for all genres of immersive films are now open through August 16 and are free to all filmmakers. Films can be submitted through the festival's Film Freeway account.
Audio specialist Sennheiser has taken a majority shareholding in Dear Reality, a leader in spatial audio algorithms and VR/AR audio software. The company will continue to operate as a separate business based in Düsseldorf and customers will be able to rely on existing dearVR products. In addition, they can look forward to joint VR/AR workflows by Sennheiser and Dear Reality. Uwe Cremering, responsible for Ambeo Immersive Audio at Sennheiser, will support the company as a third CEO alongside founders Achim Fell and Christian Sander.
As the line between cinemas and amusement parks continues to blur, the Ymagis Group has announced plans to open several dozen virtual reality adventure parks and at least 200 arcade sites in partnership with cinema exhibitors worldwide by the end of 2020. Since Ymagis Group was founded, the company says it has pursued an innovation policy designed to put it at the heart of the digital transformation of the entertainment industry. Today, this industry is experiencing a new revolution with the irruption of virtual reality technologies. Halfway between cinema and video games, virtual reality is already a global phenomenon benefiting from an advanced technological environment