Mixing Sound

Green Street Embraces Immersive Sound

Fri, 11/15/2019 - 11:56 -- Nick Dager

Established in 1994 by composer, sound designer and dialogue director Rob King, Green Street Studios has accumulated more than 20 years of experience in audio and music production for video games, film, music and other media. Anticipating the growing acceptance of immersive-sound projects for games, film and television, King spent much of the last two years auditioning speakers for the 7.1.4 array he knew would become the standard in the emerging immersive media environment.

Sim Expands Its New York City Facilities

Thu, 10/24/2019 - 11:18 -- Nick Dager

Sim, which recently completed a major expansion of its post-production facility in New York City, has seven new rooms there, four that accommodate audio. All four new audio rooms and a central machine room are linked using a network employing components from Focusrite’s RedNet range of Dante-networked audio converters and interfaces. There are now three broadcast audio 5.1-surround mix suites, one with Dolby Atmos capability, and an ADR/VO recording studio, which can accommodate as many as five actors.

One Union Recording Studios Gets Dolby Atmos Certification

Tue, 09/24/2019 - 11:21 -- Nick Dager

San Francisco’s One Union Recording Studios has received certification from Dolby Laboratories to provide sound mixing services in Dolby Atmos. The certification applies to One Union’s Studio Four and includes a Dolby Laboratories wall plaque signifying that the space conforms to technical specifications consistent with the immersive sound format.

Crafting Sound for Single-Take Scenes

Thu, 09/05/2019 - 09:35 -- Nick Dager

The Climb, director Michael Angelo Covino’s engaging debut feature, centers on the complex friendship between two men, Michael and Kyle, played by Covino and real-life friend Kyle Martin. For its Foley team from Alchemy Post Sound (working under supervising sound editor/re-recording mixer Ryan Billia), The Climb posed unique creative and technical challenges. Its first act centers on a bike ride that Michael and Kyle take in France prior to Kyle’s wedding. As the two men ascend a long hill, Michael makes a stunning admission regarding his friend’s fiancé. The results are disastrous with the men ultimately becoming involved in a violent confrontation with a passing motorist. Adding to the tension, the whole scene is captured in a single, intricately choreographed Steadicam shot.

Re-recording Mixer Joe Barnett Relies on Nugen Audio

Wed, 08/21/2019 - 11:22 -- Nick Dager

For the past 30 years, award-winning re-recording mixer Joe Barnett has worked on a wide variety of high-profile projects including American History X, Austin Powers: The Spy Who Shagged Me, Crazy Heart, When in Rome, Chronicle, 2 Guns, Luke Cage, Daredevil and The OA. Among Barnett’s most recent credits is the Netflix hit Iron Fist. Barnett says Nugen Audio is integrated into every one of his surround projects.

Rick Ash, Ron Eng Join Periscope Post & Audio

Fri, 07/26/2019 - 11:48 -- Nick Dager

Award-winning sound pros Rick Ash and Ron Eng have joined the sound team at Periscope Post & Audio, Hollywood. Ash and Eng will be the lead sound talent at Periscope Post & Audio’s Hollywood facility, which launched last month. The sound department features a theatrical mix stage with an Avid S6 digital console, Pro Tools and Dolby Atmos capability, as well as three additional mix stages also featuring Avid S6 consoles, Pro Tools and Dolby Atmos.

Foley for Fosse/Verdon

Thu, 07/11/2019 - 12:02 -- Nick Dager

Alchemy Post Sound put on its tap shoes (and a whole lot more) to create the Foley sound for Fosse/Verdon, FX’s critically acclaimed limited series about choreographer Bob Fosse (Sam Rockwell) and his collaborator and wife, the singer/dancer Gwen Verdon (Michelle Williams). Working under the direction of supervising sound editors Daniel Timmons and Tony Volante, Foley artist Leslie Bloome and his team performed and recorded hundreds of custom sound effects to support the show’s sultry dance sequences and add realistic ambience to its historic settings.

Sennheiser Acquires Majority Stake in Dear Reality VR/AR Audio Software Company

Wed, 07/10/2019 - 13:12 -- Nick Dager

Audio specialist Sennheiser has taken a majority shareholding in Dear Reality, a leader in spatial audio algorithms and VR/AR audio software. The company will continue to operate as a separate business based in Düsseldorf and customers will be able to rely on existing dearVR products. In addition, they can look forward to joint VR/AR workflows by Sennheiser and Dear Reality. Uwe Cremering, responsible for Ambeo Immersive Audio at Sennheiser, will support the company as a third CEO alongside founders Achim Fell and Christian Sander.

Spider-Man Sound Finished at Sony Pictures

Wed, 07/10/2019 - 13:06 -- Nick Dager

Post-production sound for this summer’s blockbuster hit from Columbia Pictures, in association with Marvel Studios, Spider-Man: Far From Home, was completed by Sony Pictures Post Production Services. Supervising sound editor and sound designer Steven Ticknor, re-recording mixer and supervising sound editor and sound designer Tony Lamberti and re-recording mixer Kevin O’Connell led a team of veteran sound artists in delivering dynamic soundscapes to match the film’s full throttle action, mind-blowing superhero gadgetry and larger-than-life characters, the latter including a quartet of extra-dimensional creatures with colossal powers known as the Elemental Creatures.

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